Colorado ElliptiGO Double Peak Challenge Trip Report by Bill Pinnell
Saturday, 27 July 2013
Tuesday, 30 April 2013
mokume Gane in progress
Did you know this is how modern computer graphics processors render interesting surfaces nowdays - it takes too much GPU/CPU cycles to compute the curved surface / geometry of the dip then shade it with lighting - instead you use a rough and ready shader program to add some darkness as you approach key points - in this case the the division between bands - basically spoofing the shadow without having to work out the geometry of a curved surface.... anyway sorry for the geekfest but I was particularly impressed with how a real world mechanical artistic process seems to optimise processing in the same way cutting edge 3d and games apps do on PCs and consoles :)
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